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Thread Statistics | Show CCP posts - 22 post(s) |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.22 13:22:00 -
[1]
Edited by: Pytria Le''Danness on 22/02/2009 13:24:21 Starting to test polymer reaction right now. Aside from getting the distinct feeling that whoever designed the POS mechanics never had to set up a POS himself - has anyone noticed that this stuff is going to be annoying as hell?
Gasses are 10m per unit. You need two in BioChem silos, each of which holds 20k m. Thus you can put 2000 units into each. The reaction takes 100 units per cycle, depleting the silos in 20 hours.
This means someone has to babysit the POS and visit it every day (actually less than that) to keep the reaction running 24/7. Even if you take a Gallente tower that in theory doubles silo capacity (when I took my last POS down on TQ this was still bugged, I am not sure if it is atm) this means you have to drop by every two days. Who is going to be willing to do that?
Besides, the gas size more or less rules out the "Install a POS in WH space for T3 production" idea since persistent storage of fulleride gasses will take a HUGE amount of space. Granted, I don't know how much storage space the corp hangar offers, but supposedly that's needed for modules and ships.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.23 15:02:00 -
[2]
Originally by: Epitrope ... then please, please rename them. ... ... and the nit-pickiness of my objection, but this is a real user interface problem that can be solved relatively easily before it hits Tranquility.
tl;dr: Don't buck naming conventions.
I don't think it is nitpicking, identical naming generates the expectation that behaviour is identical. I can already see the daily bug report coming in if the naming stays that way. Name it to something different, and if it is "Sleeper teddy bear disassembler". ;)
Different function, different name.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.25 18:57:00 -
[3]
Originally by: Protheroe TIII Price Estimates for Version 6.10.81170
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I've gotten similar results but did not put in exact prices for the minerals.
However while building the spreadsheet I did not find anything that uses the ancient salvage parts "Emergent Combat Intelligence" and "Jump Drive Control Nexus" or the polymer "Methanofullerene". Did I miss that or can someone confirm that these are not used? I did not check ALL racial subsystems though, but neither of these groups is directly used by the subsystems.
Corporation RP channel: "PlacidReborn" |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.25 20:19:00 -
[4]
Originally by: CCP Chronotis ... is required by ...
Ah, thanks. Had some numbers in the wrong column. Too many numbers, not enough bree. 
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.02.26 10:13:00 -
[5]
Originally by: Ex Mudder However, I can't see myself anchoring 4 towers, or modifying 4 already anchored towers, on SiSi just to test this.
I did anchor a tower and the reactor as well as a lab. Something was broken as the reactor never left the "Online - starting up" phase and the link indicators (the boxes with -/- in them, no idea how they are called officially) never updated to show the amount of links regardless whether the reactor and silos were online or not while linking. Before I could test more another mirror came, wrecking my test POS.
I have now anchored another one and put a moon miner plus silo up there as well as some labs.
The moon miner is now angled towards the moon which is nice, but it seems to be 180 degrees turned. At least I always thought the prongs are the active part. Anyway, I set Silo and Miner to Dyspro and linked them. The link indicators properly changed to "-/2" and "2/-" (yay for T2 harvesters, are they going to be sseded?) but this morning the miner STILL was listed as "starting up..." and nothing had been generated.
The bug report I made 4 days ago is still unfiltered.
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